Kill Count: 252129
Kill Count: 72490

Vending Items Of [marin_marin]

you shackled my heart !!

fortessa, 211, 118

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
26215 Strings made for lifesaving in the Einbech mine
Actually, it's used more for other than lifesaving.
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Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
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Refine is +7 or higher
Atk + 40, reduces variable casting time by 10%.
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Refine is +9 or higher
increases Severe Rainstorm damage by additional 15%,
has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
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If refine is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
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Class: Whip Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Jobs: Wanderer
Safety Whip [2] None None None None 19 000 000 z 1
16099 Hammer used to explore the Einbeck Tunnel.
It was originally used as a test tool for tunnels, but it is also used for combat due to its unique design and durability.
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Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
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Refine is +7 or higher
increases holy property magical damage by 7%, reduces variable casting time by 10%.
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Refine is +9 or higher
increases Adoramus damage by additional 15%,
has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Mace Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Jobs: Arch Bishop
Rubber Hammer [2] None None None None 49 000 000 z 1
2408 These steel shackles were clamped on the ankles to prevent some prisoner from escaping.
Class: Footgear
Defense: 18
Weight: 300
Level Requirement: 1
Jobs: All classes
Shackles None None None None 4 600 z 1
21054 Tools used to clean up various residues at the construction site.
It's versatile
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Atk + 15%, Crit + 5.
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Refine is +7 or higher
increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
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Refine is +9 or higher
has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
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If refine is 11 or higher, Crit + 7, reduces delay after skill by 20%.
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Class: Two-handed Sword Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Jobs: Rune Knight
Claw Sword [2] None None None None 55 000 000 z 1
18190 The tool you used to nail in the Einbach mine,
Improvement to launch other things besides the nail.
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Atk + 10%.
Increases Aimed Bolt damage by 10%.
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Refine is +7 or higher
Atk + 60, reduces variable casting time by 10%.
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Refine is +9 or higher
increases Aimed Bolt damage by additional 15%,
has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Bow Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Jobs: Ranger
Bolt Shooter [2] None None None None 28 000 000 z 1
18190 The tool you used to nail in the Einbach mine,
Improvement to launch other things besides the nail.
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Atk + 10%.
Increases Aimed Bolt damage by 10%.
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Refine is +7 or higher
Atk + 60, reduces variable casting time by 10%.
--------------------
Refine is +9 or higher
increases Aimed Bolt damage by additional 15%,
has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Bow Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Jobs: Ranger
Bolt Shooter [2] None None None None 28 000 000 z 1
40014 Dog grass growing in the Einbech mine
Mysterious gemstones are as strong as steel.
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Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
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Refine is +7 or higher
increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
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Refine is +9 or higher
increases Catnip Meteor and Picky Peck damage by additional 20%,
has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Jobs: Summoner
Safety Foxtail [2] None None None None 27 000 000 z 1
2408 These steel shackles were clamped on the ankles to prevent some prisoner from escaping.
Class: Footgear
Defense: 18
Weight: 300
Level Requirement: 1
Jobs: All classes
Shackles None None None None 4 600 z 1
32303 The tool you used to nail in the Einbech mine,
Improvement to launch other things besides the nail.
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Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
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Refine is +7 or higher
Atk + 60, increases attack speed (reduces delay after attack by 10%)
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Refine is +9 or higher
increases Fire Dance damage by additional 20%,
has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Pistol Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Jobs: Rebellion
Bolt Revolver [2] None None None None 28 000 000 z 1
32303 The tool you used to nail in the Einbech mine,
Improvement to launch other things besides the nail.
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Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
--------------------
Refine is +7 or higher
Atk + 60, increases attack speed (reduces delay after attack by 10%)
--------------------
Refine is +9 or higher
increases Fire Dance damage by additional 20%,
has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Pistol Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Jobs: Rebellion
Bolt Revolver [2] None None None None 28 000 000 z 1
2408 These steel shackles were clamped on the ankles to prevent some prisoner from escaping.
Class: Footgear
Defense: 18
Weight: 300
Level Requirement: 1
Jobs: All classes
Shackles None None None None 4 600 z 1
2408 These steel shackles were clamped on the ankles to prevent some prisoner from escaping.
Class: Footgear
Defense: 18
Weight: 300
Level Requirement: 1
Jobs: All classes
Shackles None None None None 4 600 z 1
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